Post by Jette Vonavisca on Jan 25, 2006 16:45:17 GMT -5
*Magic consumes energy. No energy, no magic.
*Magic power is measured in Mana Points (MP). Mana Points are on a scale from 1-100. The more MP you have, the more powerful your magic is. Please don't make yourself the best magician in all of existance. NO ONE has 100 MP. Please state your MP on the character's profile if he/she uses magic.
*You can create magically-enhanced pets. (IE Homonculi, Golems, Chimeras, ect.)
*A character can have ONE and ONLY ONE Planetary Spell.
*We use 2 kinds of magic systems, Elemental and Gemstone. See the explanations below.
*The Elemental System consists of 11 base elements, with two or three sub-elemental levels in them. For you to use the level of the element, you must have that many levels in that element.
*Each magical character receives the ability to choose three elements, and allocate five levels to those three elements. That means that you pick three elements, and divide five levels to those elements as you see fit.
*Magical pets recieve two elements and three levels.
*If magicians battle, whichever magician has the highest mana will most likely win.
*The base elements are as follows: Earth, Wind, Fire, Water, Plant, Electricity, Dark, Light, Cosmos, Psyche, and Necromancy. See below for the Sub Levels.
Sub Elements
The format is as follows:
Element
Lv. 1 magic- Brief Description
Lv. 2 magic- Brief Description
Lv. 3 magic- Brief Description
Anything special about the group
Earth
Sand- Controls sand
Rock- Controls rocks
Earth- Controls the earth. (IE earthquakes, chasms..)
Wind
Air- Controls the wind
Weather- Controls the weather, to an extent. (Can only be used in combination with other magic)
Weather is a Lv. 3 spell.
Fire
Heat- The ability to create heat, but no fire. (Hot air!)
Fire- The ability to create and control fire
Magma- The ability to call forth magma from the earth
Water
Mist- The ability to create mist/fog
Water- The ability to create and control water
Ice- The ability to create ice and freeze things
Plant
Healing- Healing magic
Status- Status magic (Poison, Seal, Petrification, ect.)
Plant- The ability to control nature
Electricity
Lightning- The ability to create and control electricity
This magic has an advantage against technology.
Dark
Dark- The ability to remove photons from the air
Evil- The ability to control evil and summon demons. (Corrupts people. Turns them wickedly evil.)
Moon- The ability to tap the magic of the moon.
Light
Light- The ability to create and control photons
Holy- The ability to control good and summon angels. (Can only be used by the pure of heart)
Sun- The ability to tap the magic of the sun.
Cosmic
Star Reading- The ability to read the future by way of the stars.
Power of the Planets- Harvest the power of the guardian planet for a special spell. See Below.
Sun- Solar Shield: Protects from all magic for a short time.
Moon- Lunar Tear: Release a drop of the moon's energy.
Jupiter- Gravitation: Disrupts gravity in a restricted area.
Uranus- Psychic Disrupter: Fires a ball of mind-crushing energy.
Neptune- Aqua Illusion: Creates illusions of the user made of water.
Mars- Fate of the d**ned: Causes the affected person to become a zombie.
Earth- Howling Blades: Fires a barrage of wind blades that cuts through anything.
Venus- Healing Flower: Spreads healing petals throughout the battlefield.
Saturn- Devil's Advocate: Releases a shockwave of black energy, destroying all that comes in contact with it.
Power of the planets is a Lv. 2 spell, and requires a gemstone of the corresponding planet. See the Gemstone section for the list of gems. You can only use one Planet spell per battle.
Psyche
Telekinesis- The ability to move things with your mind
Mind reading- The ability to read minds
Mind Control- The ability to control minds, to an extent.
You can only Mind Control people with an equal or lesser MP level.
Necromancy
Spirits- Summons departed spirits
Raise dead- Raises the not-so recently deceased
Reanimation- Raises the recently dead. Required for making Homonculi.
*Each of the precious gems listed below have a certain aspect of the character they raise.
*The stones can be worn over any part of the body.
*They all raise the same amount. The more you have, the more it boosts.
*Each gemstone has a guardian planet. The guardian planet raises the effectiveness of a certain magic.
The list is as follows:
Ruby- Builds resistance to illness, and boosts the power of Fire. Guardian planet is the Sun.
Pearl- Builds resistance to mental instability, and boosts the power of Light. Guardian planet is the Moon.
Topaz- Builds physical defense, and boosts the power of Earth. Guardian planet is Jupiter.
Saphire- Protects against Psyche ,and boosts the power of Water. Guardian planet is Neptune.
Amethyst- Enhances the thinking, and boosts the power of Psyche. Guardian planet is Uranus.
Diamond- Enhances the reflexes, and boosts the power of Necromancy. Guardian planet is Mars.
Emerald- Enhances the fortitude/longevity, and boosts the power of Wind. Guardian planet is Earth.
Opal- Enhances healing ability, and boosts the power of Plant. Guardian planet is Venus.
Black Onyx- Enhances resistance to magical attack, and boosts the power of Dark. Guardian planet is Saturn.
*Magic power is measured in Mana Points (MP). Mana Points are on a scale from 1-100. The more MP you have, the more powerful your magic is. Please don't make yourself the best magician in all of existance. NO ONE has 100 MP. Please state your MP on the character's profile if he/she uses magic.
*You can create magically-enhanced pets. (IE Homonculi, Golems, Chimeras, ect.)
*A character can have ONE and ONLY ONE Planetary Spell.
*We use 2 kinds of magic systems, Elemental and Gemstone. See the explanations below.
Elemental System
*The Elemental System consists of 11 base elements, with two or three sub-elemental levels in them. For you to use the level of the element, you must have that many levels in that element.
*Each magical character receives the ability to choose three elements, and allocate five levels to those three elements. That means that you pick three elements, and divide five levels to those elements as you see fit.
*Magical pets recieve two elements and three levels.
*If magicians battle, whichever magician has the highest mana will most likely win.
*The base elements are as follows: Earth, Wind, Fire, Water, Plant, Electricity, Dark, Light, Cosmos, Psyche, and Necromancy. See below for the Sub Levels.
Sub Elements
The format is as follows:
Element
Lv. 1 magic- Brief Description
Lv. 2 magic- Brief Description
Lv. 3 magic- Brief Description
Anything special about the group
Earth
Sand- Controls sand
Rock- Controls rocks
Earth- Controls the earth. (IE earthquakes, chasms..)
Wind
Air- Controls the wind
Weather- Controls the weather, to an extent. (Can only be used in combination with other magic)
Weather is a Lv. 3 spell.
Fire
Heat- The ability to create heat, but no fire. (Hot air!)
Fire- The ability to create and control fire
Magma- The ability to call forth magma from the earth
Water
Mist- The ability to create mist/fog
Water- The ability to create and control water
Ice- The ability to create ice and freeze things
Plant
Healing- Healing magic
Status- Status magic (Poison, Seal, Petrification, ect.)
Plant- The ability to control nature
Electricity
Lightning- The ability to create and control electricity
This magic has an advantage against technology.
Dark
Dark- The ability to remove photons from the air
Evil- The ability to control evil and summon demons. (Corrupts people. Turns them wickedly evil.)
Moon- The ability to tap the magic of the moon.
Light
Light- The ability to create and control photons
Holy- The ability to control good and summon angels. (Can only be used by the pure of heart)
Sun- The ability to tap the magic of the sun.
Cosmic
Star Reading- The ability to read the future by way of the stars.
Power of the Planets- Harvest the power of the guardian planet for a special spell. See Below.
Sun- Solar Shield: Protects from all magic for a short time.
Moon- Lunar Tear: Release a drop of the moon's energy.
Jupiter- Gravitation: Disrupts gravity in a restricted area.
Uranus- Psychic Disrupter: Fires a ball of mind-crushing energy.
Neptune- Aqua Illusion: Creates illusions of the user made of water.
Mars- Fate of the d**ned: Causes the affected person to become a zombie.
Earth- Howling Blades: Fires a barrage of wind blades that cuts through anything.
Venus- Healing Flower: Spreads healing petals throughout the battlefield.
Saturn- Devil's Advocate: Releases a shockwave of black energy, destroying all that comes in contact with it.
Power of the planets is a Lv. 2 spell, and requires a gemstone of the corresponding planet. See the Gemstone section for the list of gems. You can only use one Planet spell per battle.
Psyche
Telekinesis- The ability to move things with your mind
Mind reading- The ability to read minds
Mind Control- The ability to control minds, to an extent.
You can only Mind Control people with an equal or lesser MP level.
Necromancy
Spirits- Summons departed spirits
Raise dead- Raises the not-so recently deceased
Reanimation- Raises the recently dead. Required for making Homonculi.
Gemstone System
*Each of the precious gems listed below have a certain aspect of the character they raise.
*The stones can be worn over any part of the body.
*They all raise the same amount. The more you have, the more it boosts.
*Each gemstone has a guardian planet. The guardian planet raises the effectiveness of a certain magic.
The list is as follows:
Ruby- Builds resistance to illness, and boosts the power of Fire. Guardian planet is the Sun.
Pearl- Builds resistance to mental instability, and boosts the power of Light. Guardian planet is the Moon.
Topaz- Builds physical defense, and boosts the power of Earth. Guardian planet is Jupiter.
Saphire- Protects against Psyche ,and boosts the power of Water. Guardian planet is Neptune.
Amethyst- Enhances the thinking, and boosts the power of Psyche. Guardian planet is Uranus.
Diamond- Enhances the reflexes, and boosts the power of Necromancy. Guardian planet is Mars.
Emerald- Enhances the fortitude/longevity, and boosts the power of Wind. Guardian planet is Earth.
Opal- Enhances healing ability, and boosts the power of Plant. Guardian planet is Venus.
Black Onyx- Enhances resistance to magical attack, and boosts the power of Dark. Guardian planet is Saturn.